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Blocks Reference

Add a matching exercise to a course

Let learners drag items to their correct matches, with scoring and retry.

The matching block lets learners pair items with their correct matches by dragging. It's ideal for terminology and definitions, cause and effect, opposites, or matching examples to concepts — anywhere learners need to connect two sets of things.

Adding the block

In the editor, choose Add block, then Matching under Interactive.

Authoring pairs

Add an optional line of instructions (for example, "Match each term to its definition"). Then add pairs: each pair has an item (the draggable) and the prompt it matches to. Add between two and eight pairs, and use the arrows to reorder or the bin icon to remove one. Only pairs with both fields filled are saved.

What learners see

Items appear in a shuffled column on the left, and the prompts they match to appear — also shuffled — on the right. Learners drag each item onto the prompt they think it belongs with. Once every prompt has an item, they select Check answers. Correct matches turn green, incorrect ones red, and a score is shown. Try again reshuffles and lets them have another go.

The exercise shows a score but does not lock module progression — it's designed for practice and self-check. If you need an assessment that gates progression, use a knowledge check (MCQ) instead.

Where it works

Matching works in the course preview and in both SCORM and HTML exports, so the drag-and-drop interaction is preserved wherever your course is hosted. It works with a mouse and with touch on tablets and phones.